Initial commit
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f2724998f7
10
index.html
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10
index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Clocks</title>
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<script src="src/main.js" type="module"></script>
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</head>
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<body>
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<canvas width="1900" height="1000">You need JavaScript enabled to see the clocks</canvas>
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</body>
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</html>
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38
src/clock.js
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38
src/clock.js
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class Clock {
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constructor(name, color, numWedges, radius, x, y) {
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this.name = name
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this.color = color
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this.numWedges = numWedges
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this.filledWedges = numWedges / 2
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this.radius = radius
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this.x = x
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this.y = y
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this.splitRadius = 10
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}
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draw(ctx) {
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ctx.lineWidth = 3
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for (let i = 0; i < this.numWedges; i++) this.drawWedge(ctx, i)
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}
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drawWedge(ctx, i) {
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const width = ((2 * Math.PI) / this.numWedges)
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const angle = width * i
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const x = this.x + (Math.cos(angle) * this.splitRadius)
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const y = this.y + (Math.sin(angle) * this.splitRadius)
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ctx.beginPath()
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ctx.strokeStyle = this.color
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ctx.moveTo(x, y)
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ctx.arc(x, y, this.radius, (angle - (width / 2)), (angle + width / 2))
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ctx.lineTo(x, y)
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ctx.stroke()
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if (i < this.filledWedges) {
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ctx.fillStyle = this.color
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ctx.fill()
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}
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}
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}
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export default Clock
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43
src/main.js
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43
src/main.js
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import Clock from "./clock.js"
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import Resources from "./resources.js"
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import Morale from "./morale.js"
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document.addEventListener("DOMContentLoaded", () => {
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const canvas = document.querySelector("canvas")
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const ctx = canvas.getContext("2d")
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const c = new Clock("hi",
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"blue",
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9,
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100,
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200,
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200
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)
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const r = new Resources("ho",
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"green",
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12,
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600,
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100,
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400
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)
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const m = new Morale("oh no",
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"red",
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600,
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100,
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500
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)
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function draw(x) {
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ctx.fillStyle = "white"
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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c.draw(ctx)
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r.draw(ctx)
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m.draw(ctx)
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window.requestAnimationFrame(draw)
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}
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window.requestAnimationFrame(draw)
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})
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28
src/morale.js
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28
src/morale.js
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class Morale {
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constructor(name, color, width, x, y) {
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this.name = name
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this.color = color
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this.value = 0.3
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this.width = width
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this.height = 40
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this.x = x
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this.y = y
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}
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draw(ctx) {
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ctx.lineWidth = 3
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ctx.strokeStyle = "black"
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ctx.fillStyle = this.color
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ctx.beginPath()
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const width = this.width * this.value
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ctx.roundRect(this.x, this.y, width, this.height, 10)
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ctx.fill()
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ctx.beginPath()
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ctx.roundRect(this.x, this.y, this.width, this.height, 10)
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ctx.stroke()
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}
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}
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export default Morale
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35
src/resources.js
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35
src/resources.js
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class Resources {
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constructor(name, color, numSlots, width, x, y) {
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this.name = name
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this.color = color
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this.numSlots = numSlots
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this.filledSlots = numSlots / 2
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this.width = width
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this.height = 40
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this.x = x
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this.y = y
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this.margin = 5
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}
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draw(ctx) {
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ctx.lineWidth = 3
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for (let i = 0; i < this.numSlots; i++) this.drawSlot(ctx, i)
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}
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drawSlot(ctx, i) {
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const width = this.width / this.numSlots
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const x = this.x + ((width + this.margin) * i)
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const y = this.y
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ctx.beginPath()
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ctx.strokeStyle = this.color
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ctx.strokeRect(x, y, width, this.height)
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if (i < this.filledSlots) {
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ctx.fillStyle = this.color
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ctx.fillRect(x, y, width, this.height)
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}
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}
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}
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export default Resources
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