Initialize cards w correct position
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parent
c3094a9a5d
commit
371feff5fe
5
game.c
5
game.c
@ -49,9 +49,10 @@ void initialize_game(Game *g) {
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case 41:
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case 41:
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t = ANIMAL; break;
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t = ANIMAL; break;
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}
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}
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g->cards[i] = (Card) { i, t, rt, month, (Vector2) { 800, 100 }, false, false };
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g->cards[i] = (Card) { i, t, rt, month, { 800, 100 }, false, false };
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g->cards[i].move.end_time = 0.;
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g->cards[i].move.end_time = 0.;
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g->cards[i].move.position = &g->cards[i].position;
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g->cards[i].move.position = &g->cards[i].position;
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g->cards[i].move.destination = (Vector2) { 800, 200 };
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g->deck.cards[i] = &g->cards[i];
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g->deck.cards[i] = &g->cards[i];
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g->deck.count++;
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g->deck.count++;
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}
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}
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@ -63,7 +64,7 @@ void initialize_game(Game *g) {
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g->right_hand.count = 0;
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g->right_hand.count = 0;
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g->right_hand.position = (Vector2) { 20, 100 };
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g->right_hand.position = (Vector2) { 20, 100 };
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g->left_hand.count = 0;
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g->left_hand.count = 0;
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g->left_hand.position = (Vector2) { 20, 300 };
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g->left_hand.position = (Vector2) { 20, 250 };
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strcpy(teyaku_calculation, "");
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strcpy(teyaku_calculation, "");
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strcpy(dekiyaku_calculation, "");
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strcpy(dekiyaku_calculation, "");
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