diff --git a/game.c b/game.c index 4d35886..3f5f408 100644 --- a/game.c +++ b/game.c @@ -56,7 +56,7 @@ void initialize_game(Game *g) { g->cards[i] = (Card) { i, t, rt, month, { 800, 100 }, false, false }; g->cards[i].move.end_time = 0.; g->cards[i].move.position = &g->cards[i].position; - g->cards[i].move.destination = (Vector2) { 800, 300 }; + g->cards[i].move.destination = (Vector2) { 800, 400 }; g->deck.cards[i] = &g->cards[i]; g->deck.count++; } @@ -64,16 +64,16 @@ void initialize_game(Game *g) { shuffle_hand(&g->deck); g->player_hand.count = 0; - g->player_hand.position = (Vector2) { 300, 550 }; + g->player_hand.position = (Vector2) { 300, 600 }; g->player_hand.display_type = HAND_DISPLAY_ROW; g->right_hand.count = 0; - g->right_hand.position = (Vector2) { 20, 100 }; + g->right_hand.position = (Vector2) { 50, 125 }; g->right_hand.display_type = HAND_DISPLAY_ROW; g->left_hand.count = 0; - g->left_hand.position = (Vector2) { 600, 100 }; + g->left_hand.position = (Vector2) { 750, 125 }; g->left_hand.display_type = HAND_DISPLAY_ROW; g->field.count = 0; - g->field.position = (Vector2) { 400, 250 }; + g->field.position = (Vector2) { 400, 300 }; g->field.display_type = HAND_DISPLAY_FIELD; strcpy(teyaku_calculation, ""); diff --git a/main.c b/main.c index 0cf89e0..69404e0 100644 --- a/main.c +++ b/main.c @@ -13,7 +13,7 @@ Texture2D cards_texture; int main(int argc, char** argv) { srand(time(NULL)); - InitWindow(1200, 700, "Hanafuda Hachi-Hachi"); + InitWindow(1400, 900, "Hanafuda Hachi-Hachi"); SetTargetFPS(60); Game g;