Implement butler uploads
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4
.gitignore
vendored
4
.gitignore
vendored
@ -1 +1,3 @@
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hanafuda_hachi_hachi_linux
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hanafuda_hachi_hachi_linux
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hanafuda_hachi_hachi_windows.exe
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*.zip
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26
Makefile
26
Makefile
@ -7,19 +7,37 @@ WIN_CFLAGS=-Wall -lraylib -lm -lpthread
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GAME=hanafuda_hachi_hachi
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BUTLER=./butler/butler
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ITCH_CHANNEL=hanafuda
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BUTLER=../butler/butler
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ITCH_CHANNEL=hanafuda-hachi-hachi
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ITCH_CHANNEL_LINUX=$(ITCH_CHANNEL)-linux-x64
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ITCH_CHANNEL_WINDOWS=$(ITCH_CHANNEL)-windows-x64
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ITCH_CHANNEL_MAC=$(ITCH_CHANNEL)-mac
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.PHONY: clean run
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.PHONY: clean run butler_upload
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run: $(GAME)_linux
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./$(GAME)_linux
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SKIP_INTRO=1 ./$(GAME)_linux
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$(GAME)_linux: *.c
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$(CC) *.c $(CFLAGS) -o $(GAME)_linux
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$(GAME)_windows.exe: $(DATA_C) *.c
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$(WIN_CC) *.c $(WIN_LIB) $(WIN_CFLAGS) -o $(GAME)_windows.exe
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clean:
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rm -f ./$(GAME)_linux
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rm -f ./$(GAME)_linux.zip
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rm -f ./$(GAME)_windows.exe
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rm -f ./$(GAME)_windows.zip
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$(GAME)_linux.zip: $(GAME)_linux
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rm -f ./$(GAME)_linux.zip
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zip -r $(GAME)_linux.zip $(GAME)_linux COPYING img/*.png img/LICENSE
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$(GAME)_windows.zip: $(GAME)_windows.exe
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rm -f ./$(GAME)_windows.zip
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zip -r $(GAME)_windows.zip $(GAME)_windows.exe img/*.png
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butler_upload: $(GAME)_linux.zip $(GAME)_windows.zip
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$(BUTLER) push ./$(GAME)_linux.zip bassguitarbill/$(ITCH_CHANNEL):$(ITCH_CHANNEL_LINUX)
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$(BUTLER) push ./$(GAME)_windows.zip bassguitarbill/$(ITCH_CHANNEL):$(ITCH_CHANNEL_WINDOWS)
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