#include #include #include #include #include #include "card.h" #include "move.h" #include "teyaku.h" char *text = "こんにちわ、 世界!"; int main(int argc, char** argv) { InitWindow(800, 450, "Hanafuda Hachi-Hachi"); SetTargetFPS(60); /* Hand h; h.cards[0] = (Card) { 1, BRIGHT, RIBBON_NONE, NOVEMBER, (Vector2) { 0, 0 } }; h.cards[1] = (Card) { 1, ANIMAL, RIBBON_NONE, NOVEMBER, (Vector2) { 0, 0 } }; h.cards[2] = (Card) { 1, RIBBON, RIBBON_PLAIN, NOVEMBER, (Vector2) { 0, 0 } }; h.cards[3] = (Card) { 1, CHAFF, RIBBON_NONE, NOVEMBER, (Vector2) { 0, 0 } }; h.cards[4] = (Card) { 1, CHAFF, RIBBON_NONE, DECEMBER, (Vector2) { 0, 0 } }; h.cards[5] = (Card) { 1, CHAFF, RIBBON_NONE, DECEMBER, (Vector2) { 0, 0 } }; h.cards[6] = (Card) { 1, CHAFF, RIBBON_NONE, DECEMBER, (Vector2) { 0, 0 } }; h.count = 7; printf("Teyaku: %d\n", calculate_teyaku(h)); */ Card cards[48]; for (int i = 0; i < 48; i++) { CardType t = CHAFF; RibbonType rt = RIBBON_NONE; Month month = i / 4; switch (i) { case 0: case 8: case 28: case 40: case 44: t = BRIGHT; break; case 1: case 5: case 9: t = RIBBON; rt = RIBBON_POETRY; break; case 21: case 33: case 37: t = RIBBON; rt = RIBBON_BLUE; break; case 13: case 17: case 25: case 42: t = RIBBON; rt = RIBBON_PLAIN; break; case 4: case 12: case 16: case 20: case 24: case 29: case 32: case 36: case 41: t = ANIMAL; break; } cards[i] = (Card) { i, t, rt, month, (Vector2) { month * 65, (i % 4) * 110 }, false }; } float delta; Vector2 mouse_position; while (!WindowShouldClose()) { delta = GetFrameTime(); if (IsMouseButtonPressed(0)) { Vector2 mouse_pos = GetMousePosition(); for (int i = 0; i < 48; i++) { if (point_within_card(&cards[i], mouse_pos)) { cards[i].selected = !cards[i].selected; break; } } } BeginDrawing(); ClearBackground(RAYWHITE); for (int i = 0; i < 48; i++) { draw_card(&cards[i]); } EndDrawing(); } CloseWindow(); return 0; }