#ifndef _HF_PLAYER_ #define _HF_PLAYER_ typedef struct Player Player; typedef enum PlayerSeat { PLAYER, RIGHT, LEFT } PlayerSeat; #include "card.h" struct Player { PlayerSeat seat; char *name; Hand hand, scored; Teyaku teyaku; Dekiyaku dekiyaku; DekiyakuAction dekiyaku_action; int dekiyaku_score; int points; char points_string[20]; char teyaku_string[50]; bool ai; bool dealer; }; #endif