starship/level.h

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#ifndef LEVEL_H
#define LEVEL_H
typedef struct Level Level;
#include "game.h"
struct Level {
char *data;
size_t data_size;
int length;
int width;
Game *game;
};
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void init_level(Game *g, Level *l, char *filepath);
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void draw_level(Level *l);
#endif