Stop drawing the level upside down lol
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game.c
2
game.c
@ -40,6 +40,8 @@ void initialize_game(Game *g) {
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g->level = malloc(sizeof(Level));
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init_level(g, g->level, "levels/test_level.csv");
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g->player->position.y = g->level->length * 32;
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}
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void add_entity(Entities *entities, Entity *e) {
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