// Copyright 2025 Bill Rossi // // This file is part of Starship Futuretime // // Starship Futuretime is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. // // Starship Futuretime is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along with Starship Futuretime. If not, see . #ifndef PLAYER_H #define PLAYER_H typedef enum PlayerPitch { PITCH_DESCENDING, PITCH_NEUTRAL, PITCH_ASCENDING, } PlayerPitch; typedef enum PlayerRoll { ROLL_LEFT, ROLL_NEUTRAL, ROLL_RIGHT, } PlayerRoll; typedef struct Player { Vector2 position; PlayerPitch pitch; PlayerRoll roll; } Player; void handle_player_input(Player *p); void draw_player(Player *p); #endif