#include "level.h"

void init_level(Game *g, Level *l) {
  l->width = 50;
  l->length = 30;
  l->data_size = l->width * l->length;
  l->data = malloc(l->data_size * sizeof(char));
  for (int i = 0; i < l->data_size; i++) {
    l->data[i] = 3;
  }
  l->game = g;
}

Color COLORS[4] = {BLACK, DARKGRAY, GRAY, LIGHTGRAY};
void draw_tile(Level *l, int x, int y) {
  size_t index = x + (y * l->width);
  size_t data = l->data[index] & 3;
  Color c = COLORS[data];
  DrawRectangle(x * 32, y * 32, 32, 32, c);
}

void draw_level(Level *l) {
  for (int i = 0; i < l->width; i++) {
    for (int j = 0; j < l->length; j++) {
      draw_tile(l, i, j);
    }
  }
}