#include "level.h" void init_level(Game *g, Level *l) { l->width = 50; l->length = 300; l->data_size = l->width * l->length; l->data = malloc(l->data_size * sizeof(char)); for (int i = 0; i < l->data_size; i++) { l->data[i] = rand() % 3; } l->game = g; } Color COLORS[4] = {BLACK, DARKGRAY, GRAY, LIGHTGRAY}; void draw_tile(Level *l, int x, int y) { size_t index = x + (y * l->width); size_t data = l->data[index] & 3; Color c = COLORS[data]; DrawRectangle(x * 32, -y * 32, 32, 32, c); } void draw_level(Level *l) { for (int i = 0; i < l->width; i++) { for (int j = 0; j < l->length; j++) { draw_tile(l, i, j); } } }