FIRST_ROOM  | *                     | 1  | You are in a plain room. A doorway is on the north wall, and a portcullis obstructs a doorway to the east. A pitch-dark room is through a doorway to the west.
FIRST_ROOM  | ENABLED(LEVER_PULLED) | 10 | You are in a plain room. A doorway is on the north wall, and the doorway once obstructed by the portcullis is to the east.
SECOND_ROOM | *                     | 1 | This is a small room. It's painted blue. There's a doorway on the south wall, and a conspicuous lever in the middle of the floor.
FIRE_ROOM   | *                     | 1 | This room is in disrepair. A fire crackles merrily in a small fireplace. A doorway is open to the west.
DARK_ROOM | * | 1 | This room is gloomy and very cold. There's no reason to be in here, but it's the last room in the game so far.
