Remove testing predicate code
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				| @ -126,37 +126,6 @@ void game_handle_command(Game *g, const char *command) { | |||||||
|     free(response); |     free(response); | ||||||
|     break; |     break; | ||||||
|   } |   } | ||||||
| 
 |  | ||||||
|   Predicate fr; |  | ||||||
|   fr.type = PREDICATE_IN_ROOM; |  | ||||||
|   fr.argument = "FIRST_ROOM"; |  | ||||||
|   printf("in room FIRST_ROOM: %d\n", predicate_fulfilled(g, &fr)); |  | ||||||
| 
 |  | ||||||
|   Predicate sr; |  | ||||||
|   sr.type = PREDICATE_IN_ROOM; |  | ||||||
|   sr.argument = "SECOND_ROOM"; |  | ||||||
|   printf("in room SECOND_ROOM: %d\n", predicate_fulfilled(g, &sr)); |  | ||||||
| 
 |  | ||||||
|   Predicate lr; |  | ||||||
|   lr.type = PREDICATE_IN_ROOM; |  | ||||||
|   lr.argument = "LAST_ROOM"; |  | ||||||
|   printf("in room LAST_ROOM: %d\n", predicate_fulfilled(g, &lr)); |  | ||||||
| 
 |  | ||||||
|   Predicate tr; |  | ||||||
|   tr.type = PREDICATE_TRUE; |  | ||||||
|   printf("true: %d\n", predicate_fulfilled(g, &tr)); |  | ||||||
| 
 |  | ||||||
|   Predicate lf; |  | ||||||
|   lf.type = PREDICATE_FLAG_ENABLED; |  | ||||||
|   lf.argument = "LEVER_PULLED"; |  | ||||||
|   printf("lever pulled: %d\n", predicate_fulfilled(g, &lf)); |  | ||||||
| 
 |  | ||||||
|   Predicate sf; |  | ||||||
|   sf.type = PREDICATE_FLAG_ENABLED; |  | ||||||
|   sf.argument = "STEPS_TAKEN"; |  | ||||||
|   printf("steps_taken: %d\n", predicate_fulfilled(g, &sf)); |  | ||||||
| 
 |  | ||||||
|   printf("\n"); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void game_handle_input(Game *g) { | void game_handle_input(Game *g) { | ||||||
|  | |||||||
| @ -21,11 +21,6 @@ int main(void) { | |||||||
|     game_load_words(g); |     game_load_words(g); | ||||||
|     game_load_flags(g); |     game_load_flags(g); | ||||||
| 
 | 
 | ||||||
|     for (int i = 0; i < g->flags->count; i++) { |  | ||||||
|       printf("%s: %d\n", g->flags->flags[i].key, g->flags->flags[i].value); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
|     game_run_until_close(g); |     game_run_until_close(g); | ||||||
|     CloseWindow(); |     CloseWindow(); | ||||||
| 
 | 
 | ||||||
|  | |||||||
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