Remove testing predicate code
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				| @ -126,37 +126,6 @@ void game_handle_command(Game *g, const char *command) { | ||||
|     free(response); | ||||
|     break; | ||||
|   } | ||||
| 
 | ||||
|   Predicate fr; | ||||
|   fr.type = PREDICATE_IN_ROOM; | ||||
|   fr.argument = "FIRST_ROOM"; | ||||
|   printf("in room FIRST_ROOM: %d\n", predicate_fulfilled(g, &fr)); | ||||
| 
 | ||||
|   Predicate sr; | ||||
|   sr.type = PREDICATE_IN_ROOM; | ||||
|   sr.argument = "SECOND_ROOM"; | ||||
|   printf("in room SECOND_ROOM: %d\n", predicate_fulfilled(g, &sr)); | ||||
| 
 | ||||
|   Predicate lr; | ||||
|   lr.type = PREDICATE_IN_ROOM; | ||||
|   lr.argument = "LAST_ROOM"; | ||||
|   printf("in room LAST_ROOM: %d\n", predicate_fulfilled(g, &lr)); | ||||
| 
 | ||||
|   Predicate tr; | ||||
|   tr.type = PREDICATE_TRUE; | ||||
|   printf("true: %d\n", predicate_fulfilled(g, &tr)); | ||||
| 
 | ||||
|   Predicate lf; | ||||
|   lf.type = PREDICATE_FLAG_ENABLED; | ||||
|   lf.argument = "LEVER_PULLED"; | ||||
|   printf("lever pulled: %d\n", predicate_fulfilled(g, &lf)); | ||||
| 
 | ||||
|   Predicate sf; | ||||
|   sf.type = PREDICATE_FLAG_ENABLED; | ||||
|   sf.argument = "STEPS_TAKEN"; | ||||
|   printf("steps_taken: %d\n", predicate_fulfilled(g, &sf)); | ||||
| 
 | ||||
|   printf("\n"); | ||||
| } | ||||
| 
 | ||||
| void game_handle_input(Game *g) { | ||||
|  | ||||
| @ -21,11 +21,6 @@ int main(void) { | ||||
|     game_load_words(g); | ||||
|     game_load_flags(g); | ||||
| 
 | ||||
|     for (int i = 0; i < g->flags->count; i++) { | ||||
|       printf("%s: %d\n", g->flags->flags[i].key, g->flags->flags[i].value); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     game_run_until_close(g); | ||||
|     CloseWindow(); | ||||
| 
 | ||||
|  | ||||
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