Add some more room_ins
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QUIT | * | 1000 | Bye! | QUIT_GAME()
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LOOK | * | 1 | * | LOOK_ROOM()
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HELP | * | 1 | Type commands to explore the environment. Use 'LOOK' to examine the room you're in, or 'LOOK <item>' to examine an item closely. 'N', 'S', 'E', and 'W' will move you in the four cardinal directions, and 'I' will let you check your inventory. The parser is not very advanced, so do your best. Nothing more than a one- or two- word phrase is required. 'Q', 'QUIT', or 'EXIT' will let you quit. If you REALLY need help, type 'WALKTHROUGH'. |
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HELP | * | 1 | Type commands to explore the environment. Use 'LOOK' to examine the room you're in, or 'LOOK <item>' to examine an item closely. 'TAKE <item>' and 'DROP <item>' lets you pick up and put down items. 'N', 'S', 'E', and 'W' will move you in the four cardinal directions, and 'I' will let you check your inventory. The parser is not very advanced, so do your best. Nothing more than a one- or two- word phrase is required. 'Q', 'QUIT', or 'EXIT' will let you quit. If you REALLY need help, type 'WALKTHROUGH'. |
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INVENTORY | * | 1 | * | CHECK_INVENTORY()
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NORTH | * | 1 | You can't go north from here. |
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SOUTH | * | 1 | You can't go south from here. |
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@ -14,7 +14,7 @@ LOOK ROBOTS | * | 2 | There aren't any robots to look at here. |
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WALKTHROUGH | * | 1 | Yeah, fair enough. I'm not great at designing adventure games. If you're really sure you want a walkthrough, ask one more time. | ENABLE(ASKED_FOR_WALKTHROUGH)
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WALKTHROUGH | ENABLED(ASKED_FOR_WALKTHROUGH) | 2 | OPEN LOCKER, TAKE HAMMER, WEST, TAKE BARREL, EAST, EAST, POUR BARREL, DROP BARREL, NORTH, WEST, WEST, SOUTH, ATTACK ROBOT, WEST, LOOK SHELF, TAKE GLOVES, EAST, NORTH, EAST, NORTH, UP, TAKE REBAR, DOWN, SOUTH, WEST, SOUTH, WEST, USE ANVIL, EAST, NORTH, EAST, EAST, NORTH, USE PRYBAR, NORTH, <the part where you're in the dam>
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### HUT ###
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### Hut ###
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EAST | IN(HUT) | 2 | You walk into your east yard. | GOTO(EAST_YARD)
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WEST | IN(HUT) | 2 | You walk into your west yard. | GOTO(WEST_YARD)
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LOOK BED | IN(HUT) | 10 | There's not a lot of room to sleep, but you've gathered enough blankets such that it's pretty comfortable at night. |
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@ -1,15 +1,19 @@
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HUT | * | 1 | You're in a dingy hut. Light entring through a dirty window lets you see little more than a small, comfortable bed and a beat-up footlocker. There are doors on the east and west walls.
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EAST_YARD | * | 1 | This side of the yard is surrounded by a wall made of scrap metal. It's pretty high. Amidst discarded objects, there is a wide planter containing vegetables and flowers, all of which are looking pretty scrawny. Your hut is to the west, and there are gates to the north and the south.
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EAST_YARD | ENABLED(PLANTS_SAVED) | 2 | This side of the yard is surrounded by a wall made of scrap metal. It's pretty high. Amidst discarded objects, there is a wide planter containing vegetables and flowers, all of which are looking a little healthier now. Your hut is to the west, and there are gates to the north and the south.
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WEST_YARD | * | 1 | This side of the yard is surrounded by a high wall made of scrap metal. Your hut is to the east, and several large barrels are positioned beneath the edge of your roof.
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SE_RESERVOIR | * | 1 | You're at the southeast corner of an enormous reservoir, empty except for some mud at the very bottom. Climbing down there doesn't seem like a good idea. To the north, the wall of an enormous dam stands. Its floodgates are closed, and a swarm of black, angular security robots are buzzing above it. A path leads north to the dam and west around the reservoir. Your compound lies to the south.
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NE_RESERVOIR | * | 1 | You're at the foot of the dam. There's a human-sized door in the wall to the north, but it's sturdy and made of metal. It's clearly been forced open before, as there are obvious dents on the edge. A path leads south.
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NE_RESERVOIR | ENABLED(OPENED_DOOR) | 2 | You're at the foot of the dam. There's a human-sized door in the wall to the north; it's opened several inches, which should be enough to fit through. A path leads south.
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SW_RESERVOIR | * | 1 | You're at the southwest corner of the reservoir. A path leads north towards the dam and east around the reservoir, and there's a trail leading west in the woods.
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NW_RESERVOIR | * | 1 | You're at the foot of the dam. On this side, there is a series of rungs carved into the concrete. They're pretty worn and eroded at this point, though, so they might be hard to climb. A path leads south.
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DAM | * | 1 | The dam is gigantic, and pretty much completely full of bright blue water. Swarming above the water are a flock of security robots; you can't spend much time up here or else you'll surely be seen. You can climb back down the ladder.
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TRAIL | * | 1 | The trees in these woods are dense, but not especially leafy. The trail leads east and douth.
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OUT_CABIN | * | 1 | You're standing in front of a ruins of a cabin in the forest, to the west of the path. Hovering menacingly in front is a tiny security robot. The path through the woods goes north and east.
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OUT_CABIN | * | 1 | You're standing in front of a ruins of a cabin in the forest, to the west of the path. The path through the woods goes north and east.
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IN_CABIN | * | 1 | The cabin, though pretty much destroyed at this point, seems like it was a cozy place some time in the past. An anvil stands in the corner, surrounded by shelves. The exit is to the east.
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CLIFF | * | 1 | You're on top of an enormous, steep cliff. Beneath you, the valley stretches out far into the distance. The bright sun illuminates the forests and plains. Your compound is north of here, and there are thick woods to the west.
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CLIFF | ENABLED(FOUND_CLIFF) | 2 | You're on top of an enormous, steep cliff. Beneath you, the valley stretches out far into the distance. The bright sun illuminates the forests and plains. Your compound is north of here, and there are thick woods, with a trail leading to the cabin, to the west.
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DAM_INSIDE | * | 1 | Dim emergency lighting barely illuminates this small hallway within the dam. Doorways are north, east, and west of you, and the exit is to the south.
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OFFICE | * | 1 | This dimly-lit office has a few ruined desks and a wall filled with bookshelves and filing cabinets. A medium-sized security robot hovers in the center of the room. The hallway is west of here.
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BREAK_ROOM | * | 1 | This appears to be the break room. Some tables, chairs, and counters are here. On a hook on the far cabinet, there is a ring with a single key on it. A small security robot hovers slightly above a table. The hallway is east of here.
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