From d9b9d814b35a975a8d123a8711d37d7f786b19eb Mon Sep 17 00:00:00 2001 From: Bill Rossi Date: Sat, 25 Jan 2025 17:12:40 -0500 Subject: [PATCH] Write down what the adventure will look like --- 01_text_adventure/adventure.org | 78 +++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100644 01_text_adventure/adventure.org diff --git a/01_text_adventure/adventure.org b/01_text_adventure/adventure.org new file mode 100644 index 0000000..e5e09ee --- /dev/null +++ b/01_text_adventure/adventure.org @@ -0,0 +1,78 @@ +* The Adventure +** Sequence ideas +*** Elevator +You have to restore power to an elevator, either through connecting a cable +or through starting a generator. Once it's enabled, you can enter and ride +it, although it's possible the trip will only be one-way. +*** Switches +Some quest in Runescape requires you to run between rooms and flip switches. +The switches cause the doors to lock and unlock, changing which switches +are accessible at a given time. This puzzle is notably frustrating, and not +especially fun. + +** Themes +*** Thrive +You're a farmer in the postapocalypse, evading security robots to get plant +food / water could allow you to grow a plant, which is nice. Maybe different +robots could have different appearences telegraphing their vulnerabilities, +and you could search out items to exploit them. + +** Thrive Sequence of Events +You begin in your home, a tiny hut without much more than a bed. Outside you've +got a pretty defensible yard, containing various junk plus a flowerbed. On +one side of the yard is the flowerbed, but they're getting pretty dry. The +reservoir to water the plants is pretty much empty. On the other side of your +house are some barrels, one of which is still full of rainwater. Take the +barrel and pour it into the reservoir, and your plants will be sated, at least +for a while. + +Your hut has a footlocker containing a hammer. + +Before you do this, you won't be allowed to leave your yard for concern for the +plants. After, you can go north or south. + +To the north lies a gigantic, basically-empty reservoir. One side of the reservoir +is a dam, holding back enough water for the entire valley. But the dam's floodgates +are closed, and the water is beyond a steep hill and a swarm of security robots. +If you could somehow open the floodgates, though... +North again takes you to a human-sized door built into the side of the dam. The +door is sturdy, and made of metal, but it's been forced open before, and with +a prybar, you could force your way in for sure. Pushing and pulling have no effect. +South then West lets you go around the reservoir. North again gets you to the wall +of the dam, into which is carved a huge ladder. Grippy gloves would let you climb +it, but it's too slippery without them. You can't climb the ladder while carrying +anything too bulky, like the barrel. + +South from the ladder then west again leads you into the woods, on a trail. Going +south again leads to a cabin guarded by a security robot. You need to use a hammer +to defeat this guy, but I'm not at all sure how to indicate that. + +In the cabin, there's a footlocker containing grippy gloves, as well as an anvil. + +Going east from the cabin spits you out on the edge of a cliff to the south and +east. This is also accessible by going south from your yard. Beautiful vista or +maybe .. sad vista? + +With the gloves acquired, you can climb to the very top of the dam. The dam is +totally full of beautiful blue water, but a swarm of security robots is scanning +the perimeter, ready to blast anyone who gets too close. There's a sturdy piece +of rebar up here, which you can carry down with you. + +Using the hammer and the rebar on the anvil, you can bend the rebar into a pretty +convincing crowbar. You're now ready to finish the game. + +Using the crowbar, you're able to enter the dam's offices. There's a control room, +a break room, and a typical office. The break room contains the key necessary to +open the floodgates, and the office contains the manual necessary to know how. +Both of these places, and the control room itself, are guarded by security robots. +Maybe we need to use the crowbar in different ways to beat these guys? + +The break room's robot has a tempting cluster of wires. It can be defeated by hooking +the wires with the bend in the crowbar, and snapping the wires. +The office's robot has a visible seam running top to bottom. It can be defeated by +simply smacking the robot with the crowbar. +The control room's robot has a single big eye on its front. It can be defeated by +throwing the crowbar and hitting it in the eyeball. + +Once all three are disabled and you have the required items, going to the control +room and turning the key will finish the game.