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	| Author | SHA1 | Date | |
|---|---|---|---|
| 5fe59448f6 | |||
| 822090b5f5 | |||
| 7f039aa4f2 | 
							
								
								
									
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								01_text_adventure/.gitignore
									
									
									
									
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							| @ -1,2 +1,4 @@ | |||||||
| fatal_text_adventure_linux | fatal_text_adventure_linux | ||||||
| fatal_text_adventure_windows.exe | fatal_text_adventure_windows.exe | ||||||
|  | fatal_text_adventure_linux.zip | ||||||
|  | fatal_text_adventure_windows.zip | ||||||
| @ -40,6 +40,14 @@ clean: | |||||||
| 	rm -f ./$(GAME)_windows.exe | 	rm -f ./$(GAME)_windows.exe | ||||||
| 	rm -f ./data/*.c | 	rm -f ./data/*.c | ||||||
| 
 | 
 | ||||||
| butler_upload: $(GAME)_linux $(GAME)_windows | $(GAME)_linux.zip: $(GAME)_linux | ||||||
| 	$(BUTLER) push ./$(GAME)_linux bassguitarbill/fatal-distractions:$(ITCH_CHANNEL_LINUX) | 	rm -f ./$(GAME)_linux.zip | ||||||
| 	$(BUTLER) push ./$(GAME)_windows.exe bassguitarbill/fatal-distractions:$(ITCH_CHANNEL_WINDOWS) | 	zip -r $(GAME)_linux.zip $(GAME)_linux img/*.png | ||||||
|  | 
 | ||||||
|  | $(GAME)_windows.zip: $(GAME)_windows.exe | ||||||
|  | 	rm -f ./$(GAME)_windows.zip | ||||||
|  | 	zip -r $(GAME)_windows.zip $(GAME)_windows.exe img/*.png | ||||||
|  | 
 | ||||||
|  | butler_upload: $(GAME)_linux.zip $(GAME)_windows.zip | ||||||
|  | 	$(BUTLER) push ./$(GAME)_linux.zip bassguitarbill/fatal-distractions:$(ITCH_CHANNEL_LINUX) | ||||||
|  | 	$(BUTLER) push ./$(GAME)_windows.zip bassguitarbill/fatal-distractions:$(ITCH_CHANNEL_WINDOWS) | ||||||
|  | |||||||
							
								
								
									
										
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								01_text_adventure/intro.c
									
									
									
									
									
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							| @ -0,0 +1,54 @@ | |||||||
|  | #include <stdlib.h> | ||||||
|  | #include "intro.h" | ||||||
|  | 
 | ||||||
|  | #define FONT_SIZE 36 | ||||||
|  | 
 | ||||||
|  | void display_loading(void) { | ||||||
|  |   int window_width = GetRenderWidth();  | ||||||
|  |   int window_height = GetRenderHeight();  | ||||||
|  |   int loading_width = MeasureText("Loading...", FONT_SIZE); | ||||||
|  |   BeginDrawing(); | ||||||
|  |   DrawText("Loading...", window_width - loading_width, window_height - FONT_SIZE, FONT_SIZE, RAYWHITE); | ||||||
|  |   EndDrawing(); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Intro *load_intro(void) { | ||||||
|  |   Intro *i = malloc(sizeof(Intro)); | ||||||
|  |   i->textures = malloc(sizeof(Texture) * 2); | ||||||
|  | 
 | ||||||
|  |   Image bgb = LoadImage("img/made_by_bgb.png"); | ||||||
|  |   i->textures[0] = LoadTextureFromImage(bgb); | ||||||
|  |   UnloadImage(bgb); | ||||||
|  | 
 | ||||||
|  |   Image ray = LoadImage("img/made_w_raylib.png"); | ||||||
|  |   i->textures[1] = LoadTextureFromImage(ray); | ||||||
|  |   UnloadImage(ray); | ||||||
|  | 
 | ||||||
|  |   i->texture_count = 2; | ||||||
|  |   i->timer = 0.; | ||||||
|  |   return i; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | #define SLIDE_TIME 2.0 | ||||||
|  | #define FADE_IN_TIME 0.5 | ||||||
|  | #define FADE_OUT_TIME 0.5 | ||||||
|  | void intro_display(Intro *intro) { | ||||||
|  |   float frame_time, elapsed_time, alpha; | ||||||
|  |   for (int i = 0; i < intro->texture_count; i++) { | ||||||
|  |     intro->timer = GetTime() + SLIDE_TIME; | ||||||
|  |     while((frame_time = GetTime()) < intro->timer) { | ||||||
|  |       elapsed_time = SLIDE_TIME - (intro->timer - frame_time); | ||||||
|  |       if (elapsed_time < FADE_IN_TIME) | ||||||
|  | 	alpha = ((FADE_IN_TIME - elapsed_time) / FADE_IN_TIME) * 255.; | ||||||
|  |       else if (elapsed_time > SLIDE_TIME - FADE_OUT_TIME) | ||||||
|  | 	alpha = ((elapsed_time - (SLIDE_TIME - FADE_OUT_TIME)) / FADE_OUT_TIME) * 255.; | ||||||
|  |       else | ||||||
|  | 	alpha = 0; | ||||||
|  | 
 | ||||||
|  |       BeginDrawing(); | ||||||
|  |       DrawTexture(intro->textures[i], 0, 0, WHITE); | ||||||
|  |       DrawRectangle(0, 0, 800, 450, (Color) { 0, 0, 0, alpha }); | ||||||
|  |       EndDrawing(); | ||||||
|  |     } | ||||||
|  |   } | ||||||
|  | } | ||||||
							
								
								
									
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								01_text_adventure/intro.h
									
									
									
									
									
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							| @ -0,0 +1,18 @@ | |||||||
|  | #ifndef _FD_INTRO_ | ||||||
|  | #define _FD_INTRO_ | ||||||
|  | 
 | ||||||
|  | typedef struct Intro Intro; | ||||||
|  | 
 | ||||||
|  | #include <raylib.h> | ||||||
|  | 
 | ||||||
|  | struct Intro { | ||||||
|  |   Texture *textures; | ||||||
|  |   int texture_count; | ||||||
|  |   double timer; | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | void display_loading(void); | ||||||
|  | Intro *load_intro(void); | ||||||
|  | void intro_display(Intro *i); | ||||||
|  | 
 | ||||||
|  | #endif | ||||||
| @ -4,12 +4,17 @@ | |||||||
| 
 | 
 | ||||||
| #include <raylib.h> | #include <raylib.h> | ||||||
| 
 | 
 | ||||||
|  | #include "intro.h" | ||||||
| #include "game.h" | #include "game.h" | ||||||
| 
 | 
 | ||||||
| int main(void) { | int main(int argc, char** argv) { | ||||||
|     InitWindow(800, 450, "Text Adventure"); |     InitWindow(800, 450, "Text Adventure"); | ||||||
|     SetTargetFPS(60); |     SetTargetFPS(60); | ||||||
| 
 | 
 | ||||||
|  |     display_loading(); | ||||||
|  |     Intro *i = load_intro(); | ||||||
|  |     intro_display(i); | ||||||
|  | 
 | ||||||
|     Game *g = game_create(); |     Game *g = game_create(); | ||||||
| 
 | 
 | ||||||
|     game_run_until_close(g); |     game_run_until_close(g); | ||||||
|  | |||||||
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