#ifndef _FD_ROOM_IN_ #define _FD_ROOM_IN_ typedef struct RoomIn RoomIn; typedef struct RoomIns RoomIns; #include "game.h" #include "room.h" #include "predicate.h" struct RoomIn { Room *room; Predicate *predicates[10]; int predicates_count; int priority; char *description; }; struct RoomIns { RoomIn room_ins[200]; int count; }; void game_load_room_ins(Game *g); RoomIns *find_room_ins(Room *r); RoomIn *find_room_in(Game *g); #endif