CC=gcc CFLAGS=-Wall -lraylib -lm -lpthread -ldl -lX11 WIN_CC=x86_64-w64-mingw32-gcc WIN_LIB=-L../lib -I../include -Wall -lraylib -lopengl32 -lgdi32 -lwinmm -lcomdlg32 -lole32 WIN_CFLAGS=-Wall -lraylib -lm -lpthread GAME=fatal_text_adventure DATA_C=data/actions.c data/rooms.c data/room_ins.c data/words.c data/flags.c data/items.c BUTLER=../butler/butler ITCH_CHANNEL=01-text-adventure ITCH_CHANNEL_LINUX=$(ITCH_CHANNEL)-linux-x64 ITCH_CHANNEL_WINDOWS=$(ITCH_CHANNEL)-windows-x64 .PHONY: clean run butler_upload $(GAME)_linux: $(DATA_C) *.c $(CC) *.c $(CFLAGS) -o $(GAME)_linux $(GAME)_windows.exe: $(DATA_C) *.c $(WIN_CC) *.c $(WIN_LIB) $(WIN_CFLAGS) -o $(GAME)_windows.exe data/%.c: data/%.txt echo "char *data_$*_txt = " > data/$*.c cat data/$*.txt | \ perl -pe 's/ *\| */|/g' | \ perl -pe 's/^/"/' | \ perl -pe 's/$$/\\n"/' >> data/$*.c echo ";" >> data/$*.c run: $(GAME)_linux ./$(GAME)_linux run_win: $(GAME)_windows.exe wine $(GAME)_windows.exe clean: rm -f ./$(GAME)_linux rm -f ./$(GAME)_windows.exe rm -f ./data/*.c butler_upload: $(GAME)_linux $(GAME)_windows $(BUTLER) push ./$(GAME)_linux bassguitarbill/fatal-distractions:$(ITCH_CHANNEL_LINUX) $(BUTLER) push ./$(GAME)_windows.exe bassguitarbill/fatal-distractions:$(ITCH_CHANNEL_WINDOWS)