#include "game.h" #include "../raylib.h" #include "log.h" #include "input.h" #include "parse.h" #include #include #include #define TARGET_FPS 60 int main(void) { InitWindow(800, 450, "Text Adventure"); SetTargetFPS(TARGET_FPS); Game *g = game_create(); game_load_rooms(g); g->current_room = &g->rooms->rooms[0]; game_load_transitions(g); game_load_words(g); game_load_flags(g); game_load_actions(g); for (int i = 0; i < g->actions->count; i++) { for (int j = 0; j < g->actions->actions[i].words_count; j++) { printf("%s ", g->actions->actions[i].words[j]->word); } printf("|"); for (int j = 0; j < g->actions->actions[i].predicates_count; j++) { if (j > 0) printf(" & "); print_predicate(g->actions->actions[i].predicates[j]); } printf("|%d|%s|", g->actions->actions[i].priority, g->actions->actions[i].description); for (int j = 0; j < g->actions->actions[i].effects_count; j++) { if (j > 0) printf(" & "); print_effect(g->actions->actions[i].effects[j]); } printf("\n"); } printf("before action\n"); printf("lever_pulled: %d\n", flag_value(g->flags, "LEVER_PULLED")); cause_effect(g, g->actions->actions[2].effects[0]); printf("after action\n"); printf("lever_pulled: %d\n", flag_value(g->flags, "LEVER_PULLED")); game_run_until_close(g); CloseWindow(); free_game(g); return 0; }