thrive/adventure.org
2025-01-30 18:03:08 -05:00

4.1 KiB

The Adventure

Sequence ideas

Elevator

You have to restore power to an elevator, either through connecting a cable or through starting a generator. Once it's enabled, you can enter and ride it, although it's possible the trip will only be one-way.

Switches

Some quest in Runescape requires you to run between rooms and flip switches. The switches cause the doors to lock and unlock, changing which switches are accessible at a given time. This puzzle is notably frustrating, and not especially fun.

Themes

Thrive

You're a farmer in the postapocalypse, evading security robots to get plant food / water could allow you to grow a plant, which is nice. Maybe different robots could have different appearences telegraphing their vulnerabilities, and you could search out items to exploit them.

Thrive Sequence of Events

You begin in your home, a tiny hut without much more than a bed. Outside you've got a pretty defensible yard, containing various junk plus a flowerbed. On one side of the yard is the flowerbed, but they're getting pretty dry. The reservoir to water the plants is pretty much empty. On the other side of your house are some barrels, one of which is still full of rainwater. Take the barrel and pour it into the reservoir, and your plants will be sated, at least for a while.

Your hut has a footlocker containing a hammer.

Before you do this, you won't be allowed to leave your yard for concern for the plants. After, you can go north or south.

To the north lies a gigantic, basically-empty reservoir. One side of the reservoir is a dam, holding back enough water for the entire valley. But the dam's floodgates are closed, and the water is beyond a steep hill and a swarm of security robots. If you could somehow open the floodgates, though…

North again takes you to a human-sized door built into the side of the dam. The door is sturdy, and made of metal, but it's been forced open before, and with a prybar, you could force your way in for sure. Pushing and pulling have no effect.

South then West lets you go around the reservoir. North again gets you to the wall of the dam, into which is carved a huge ladder. Grippy gloves would let you climb it, but it's too slippery without them. You can't climb the ladder while carrying anything too bulky, like the barrel.

South from the ladder then west again leads you into the woods, on a trail. Going south again leads to a cabin guarded by a security robot. You need to use a hammer to defeat this guy, but I'm not at all sure how to indicate that.

In the cabin, there's a footlocker containing grippy gloves, as well as an anvil.

Going east from the cabin spits you out on the edge of a cliff to the south and east. This is also accessible by going south from your yard. Beautiful vista or maybe .. sad vista?

With the gloves acquired, you can climb to the very top of the dam. The dam is totally full of beautiful blue water, but a swarm of security robots is scanning the perimeter, ready to blast anyone who gets too close. There's a sturdy piece of rebar up here, which you can carry down with you.

Using the hammer and the rebar on the anvil, you can bend the rebar into a pretty convincing crowbar. You're now ready to finish the game.

Using the crowbar, you're able to enter the dam's offices. There's a control room, a break room, and a typical office. The break room contains the key necessary to open the floodgates, and the office contains the manual necessary to know how. Both of these places, and the control room itself, are guarded by security robots. Maybe we need to use the crowbar in different ways to beat these guys?

The break room's robot has a tempting cluster of wires. It can be defeated by hooking the wires with the bend in the crowbar, and snapping the wires. The office's robot has a visible seam running top to bottom. It can be defeated by simply smacking the robot with the crowbar. The control room's robot has a single big eye on its front. It can be defeated by throwing the crowbar and hitting it in the eyeball.

Once all three are disabled and you have the required items, going to the control room and turning the key will finish the game.