46 lines
1.2 KiB
Makefile
46 lines
1.2 KiB
Makefile
CC=gcc
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CFLAGS=-Wall -lraylib -lm -lpthread -ldl -lX11
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WIN_CC=x86_64-w64-mingw32-gcc
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WIN_LIB=-L../lib -I../include -Wall -lraylib -lopengl32 -lgdi32 -lwinmm -lcomdlg32 -lole32
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WIN_CFLAGS=-Wall -lraylib -lm -lpthread
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GAME=fatal_text_adventure
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DATA_C=data/actions.c data/rooms.c data/room_ins.c data/words.c data/flags.c data/items.c
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BUTLER=../butler/butler
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ITCH_CHANNEL=01-text-adventure
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ITCH_CHANNEL_LINUX=$(ITCH_CHANNEL)-linux-x64
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ITCH_CHANNEL_WINDOWS=$(ITCH_CHANNEL)-windows-x64
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.PHONY: clean run butler_upload
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$(GAME)_linux: $(DATA_C) *.c
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$(CC) *.c $(CFLAGS) -o $(GAME)_linux
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$(GAME)_windows.exe: $(DATA_C) *.c
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$(WIN_CC) *.c $(WIN_LIB) $(WIN_CFLAGS) -o $(GAME)_windows.exe
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data/%.c: data/%.txt
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echo "char *data_$*_txt = " > data/$*.c
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cat data/$*.txt | \
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perl -pe 's/ *\| */|/g' | \
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perl -pe 's/^/"/' | \
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perl -pe 's/$$/\\n"/' >> data/$*.c
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echo ";" >> data/$*.c
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run: $(GAME)_linux
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./$(GAME)_linux
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run_win: $(GAME)_windows.exe
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wine $(GAME)_windows.exe
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clean:
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rm -f ./$(GAME)_linux
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rm -f ./$(GAME)_windows.exe
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rm -f ./data/*.c
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butler_upload: $(GAME)_linux $(GAME)_windows
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$(BUTLER) push ./$(GAME)_linux bassguitarbill/fatal-distractions:$(ITCH_CHANNEL_LINUX)
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$(BUTLER) push ./$(GAME)_windows.exe bassguitarbill/fatal-distractions:$(ITCH_CHANNEL_WINDOWS)
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