top-down-action-adventure/src/game.js

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import Player from "./player.js"
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import Input from "./input.js"
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import Event from "./event.js"
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export default class Game {
constructor(canvas) {
this.canvas = canvas
this.ctx = canvas.getContext("2d")
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this.timestamp = 0
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this.player = new Player(this, 200, 200)
this.actors = [this.player]
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this.input = new Input().initialize()
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this.currentRoom = null
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this.events = {
"log_test": new Event("log_test", () => console.log("Log events work!")),
"change_color": new Event("change_color", object => object.setProperty("color", "blue")),
"show_message": new Event("show_message", object => console.log("Message from " + object.name))
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}
}
triggerEvent(eventName, object) {
const event = this.events[eventName]
if (event) event.trigger(object)
else console.error("Unknown event " + eventName)
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}
start() {
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this.currentRoom = this.assets.get("sampleRoom")
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requestAnimationFrame(this.loop.bind(this))
}
loop(timestamp) {
const dt = timestamp - this.timestamp
this.timestamp = timestamp
this.tick(dt)
this.draw()
requestAnimationFrame(this.loop.bind(this))
}
tick(dt) {
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this.actors.forEach(actor => actor.tick(dt))
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this.currentRoom.tick(dt)
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Object.values(this.events).forEach(e => e.nextFrame())
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}
draw() {
const { canvas, ctx } = this
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this.currentRoom.draw(ctx)
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this.actors.forEach(actor => actor.draw(ctx))
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}
}