Walk between rooms
This commit is contained in:
parent
97652d8e17
commit
361f0536d9
@ -161,7 +161,7 @@
|
||||
{
|
||||
"name":"transport_to_coords",
|
||||
"type":"string",
|
||||
"value":"[10, 10]"
|
||||
"value":"[300, 410]"
|
||||
},
|
||||
{
|
||||
"name":"transport_to_room",
|
||||
|
@ -21,6 +21,44 @@
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"draworder":"topdown",
|
||||
"id":3,
|
||||
"name":"Object Layer 1",
|
||||
"objects":[
|
||||
{
|
||||
"height":51.8134715025906,
|
||||
"id":1,
|
||||
"name":"",
|
||||
"properties":[
|
||||
{
|
||||
"name":"event",
|
||||
"type":"string",
|
||||
"value":"transport"
|
||||
},
|
||||
{
|
||||
"name":"transport_to_coords",
|
||||
"type":"string",
|
||||
"value":"[528, 386]"
|
||||
},
|
||||
{
|
||||
"name":"transport_to_room",
|
||||
"type":"string",
|
||||
"value":"sampleRoom"
|
||||
}],
|
||||
"rotation":0,
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":112.262521588946,
|
||||
"x":264.001973846533,
|
||||
"y":453.984702689366
|
||||
}],
|
||||
"opacity":1,
|
||||
"type":"objectgroup",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 28302, 28303, 28304, 0, 0, 28204, 0, 0,
|
||||
@ -40,8 +78,8 @@
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":3,
|
||||
"nextobjectid":1,
|
||||
"nextlayerid":4,
|
||||
"nextobjectid":3,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
"tiledversion":"1.11.2",
|
||||
|
16
src/game.js
16
src/game.js
@ -54,8 +54,8 @@ export default class Game {
|
||||
|
||||
initiateTransport(object) {
|
||||
const coords = JSON.parse(object.getProperty("transport_to_coords"))
|
||||
this.loadRoom(this.assets.get(object.getProperty("transport_to_room")))
|
||||
this.actors = [this.player]
|
||||
this.loadRoom(this.assets.get(object.getProperty("transport_to_room")))
|
||||
this.player.x = coords[0]
|
||||
this.player.y = coords[1]
|
||||
}
|
||||
@ -90,6 +90,7 @@ export default class Game {
|
||||
this.actors.forEach(actor => actor.draw(ctx))
|
||||
this.message?.draw(ctx)
|
||||
this.drawFps(ctx)
|
||||
this.drawPlayerPosition(ctx)
|
||||
}
|
||||
|
||||
drawFps(ctx) {
|
||||
@ -102,4 +103,17 @@ export default class Game {
|
||||
ctx.fillText(Math.round(average(this.fpsBuffer)), ctx.canvas.width, 0)
|
||||
ctx.strokeText(Math.round(average(this.fpsBuffer)), ctx.canvas.width, 0)
|
||||
}
|
||||
|
||||
drawPlayerPosition(ctx) {
|
||||
if (!this.player) return
|
||||
|
||||
ctx.fillStyle = "white"
|
||||
ctx.fillRect(ctx.canvas.width, 20, -80, 20)
|
||||
ctx.strokeStyle = "black"
|
||||
ctx.textBaseline = "top"
|
||||
ctx.textAlign = "right"
|
||||
ctx.font = "bold 20px serif"
|
||||
ctx.fillText(`${this.player.x}, ${this.player.y}`, ctx.canvas.width, 20)
|
||||
ctx.strokeText(`${this.player.x}, ${this.player.y}`, ctx.canvas.width, 20)
|
||||
}
|
||||
}
|
||||
|
@ -24,8 +24,6 @@ export default class Room {
|
||||
ts.populateImage(assets)
|
||||
return ts
|
||||
})
|
||||
console.log(this.tilesets)
|
||||
console.log(this)
|
||||
}
|
||||
|
||||
draw(ctx) {
|
||||
|
Loading…
Reference in New Issue
Block a user